The World Texture Facility books are world-building tools for Ubisoft's game development teams. They provide a general yet accurate overview of a topic, based on data gathered during trips on location.
From the hippie movement to the new tech companies, San Francisco, where Ubisoft's Watch Dogs 2 is set, is a complex place. We designed a boxset with two different books: one that shows the people, one that shows the city's streets, and several large format data maps.
F. Alaux, Q. Brachet, J. Panchout, A. Chevalier