Book design

The World Texture Facility books are world-building tools for Ubisoft's game development teams. They provide a general yet accurate overview of a topic, based on data gathered during trips on location.
Ubisoft’s The Division 2 is set in Washington D.C., an iconic city. This book reveals D.C.'s hidden side and secrets.

Team :

Q. Brachet, A. Bertaudière, A. Chevalier