Book design

The World Texture Facility books are tools for Ubisoft's game development teams. They aim to provide a general yet accurate overview of a topic, based on data gathered during trips on location.
Ubisoft’s The Division 2 is set in Washington DC, an iconic city, so present in people's imagination that it's quite a challenge to go beyond the cinema set. This book reveals DC's secrets.

Team :

Q. Brachet, A. Bertaudière, A. Chevalier